It should be the reverse process: apply reasoning to get a figure which looks right given trivial testing, and THEN try to disprove it by finding any case which disagrees. The casting time affects the % amount of damage/healing bonus you get from your spell power. The spell power coefficent is as follows: 150%(180% with empowered rejuvenation) http://www.wowwiki.com/Spell_power_coefficient Bonus is the same. The calculation for total damage of the initial Immolate spell is ((Base + Co-eff of 20%) x 1.1 x 1.25). Instant cast spells are considered 1.5 second cast times. (see rules above for explanation) These coefficients are before talents and gear improvements! Simply wait for the tank to grab his/her aggro, then DoT up your target. For example the Spell Power Food has 46 Spell Power, but the Haste food has only 40 haste. If the tooltip says "The bonus healing effects of your spell is increased by x%", the coefficient is multiplied by x%. Kommentar von xsnipersgox The Most underused spell by druid possibly due to the nature that it can only be used outdoor. Up to a maximum of 200%. --Mekkapiano 12:35, 1 July 2007 (UTC), They aren't always predictable as 1.5/3.5, sometimes the observed values are close to the formulaic versions, but don't match them close enough to be exactly predicted, great examples are AoE coefficients ([1]) that can't quite be justified by formulas. These are generally damaging abilities, however there are exceptions. Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. Комментарий от 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. Warlocks have a fun curse called Curse of Shadows, which further increases arcane dmg done to the target by 10% (when the lock is specced into it). The regrowth coefficient was listed at approximately 28-29%. World of Warcraft PC . Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. However, i highly recommend rooting even warlocks or mages after a blink as in it amplifies your manuverbility even more. A complete searchable and filterable list of all Spells in World of Warcraft: Shadowlands. --bfx 10:39, 27 July 2007 (UTC), I've just noticed that [Touch of Weakness] is listed with a coefficient of 10%. For the healing portion, I did not test long enough to get the actual minimum and maximum (the difference between them was quite small), but the min and max were within the range of values that come from assuming a 16% coefficient for the healing.  Wowhead  WoWDB. In both cases, I'd tend to think wowwiki, as a exhaustive wiki, should include knowledge from an aware hunter, or possibly (if this is the case) just a single sentence to state that hunter arcane spell damage do not receive any increase of damage from gear. Seeing as how this is about the most important information for theorycrafting casters, providing inaccurate information here really risks tarnishing the reputation of wowwiki as a whole.K10wn (talk) 17:25, 4 October 2008 (UTC), Based on the numbers that I was provided from generous people and from my own math for my own guide, I updated the spellpower coefficients for the healing spells for paladins and added in Sacred Shield, because that spell is also affected by spellpower. Misspelled watches the chat messages you type, highlighting any misspellings and offering suggestions for any misspelled words it finds. I am actually hitting for 675, which is using the co-eff of 20%. The direct heal is about 30%. Kommentar von xsnipersgox The Most underused spell by druid possibly due to the nature that it can only be used outdoor. Can someone explain "Spell power"? You can also subscribe to our YouTube … ...for example : Earthshock7/450Mp + ((43%)+30 SpP )= 531 Dmg + 12,9 Dmg = 543,9 -- Gordon Ecker (talk) 03:32, 15 February 2009 (UTC), I think it will be a good idear to spam ability tags onto the abilitys to make it easyer for people just looking at the page to see what the ability does. 100% bonus, 6 ticks = 16.66%/tick 2/2 improved sw:pain = adds 2 ticks. Many paladin abilities receive bonus damage from both attack power and spell power. Edited with *correct* Holy Shock calculations. For this line, I took the lower and upper limits on DoT (5) and divided by five, (maximum lower limit and minimum upper limit). --bfx 15:24, 23 March 2007 (EDT). --Erdluf 18:27, 19 March 2008 (UTC), My testing showed the Regrowth HoT to be very close to 70% (between 60.9% and 70.1%). The HoT gets exactly half of what it should, 0.7 of your +heal. The regrowth coefficient was listed at approximately 28-29%. The largest World of Warcraft (WoW) information site, featuring guides, news, and information on classes, professions, covenants, raids, transmog, and more. Instant cast spells are considered 1.5 second cast times. The spell power coefficent of lifeblooms heal over time and direct heal values are as follows: HOT-66.84%(80.21% with empowered rejuvination) DH-65.5%(77.4% with empowered rejuvination) Actually, using the formulas in Spell_damage_and_healing the portion above the line should be squared, resulting in 16.6 and 99.4. -- Alayea (talk / contrib) 22:31, 16 October 2016 (UTC), Palading healing coefficients have been updated, https://wow.gamepedia.com/Talk:Spell_power_coefficient?oldid=5846159. It's not a good idea because of itemization cost. I've heard that the coefficient for the healing was 16%, and my results are consistent with this, although they had a much larger margin of error. 4: the rank of the spell, or actually wich lvl you got the spell. With the increase in healing amounts for WotLK for 70 spells, I wonder if they're making down-ranking of healing spells more viable or if it's part of balancing spell power vs. damage/healing. Some abilities scale with attack power. An attack power coefficient is a ratio representing the rate at which attack power is converted to bonus damage (or something else, such as [Anti-Magic Zone]'s damage prevention or [Shamanistic Rage]'s mana gain), for example an ability with an attack power coefficient of 20% would receive 1 bonus damage per 5 points of attack power. Not to debase the work already done here, but i'm not so sure how reliable this values are. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. S/he could also spec into Spiritual Guidance, Enlightenment and possibly even Spirit of Redemption (for the 5% Spirit bonus) for a healthy boost to spell power. Hunter conversion values do not include the effects of the [Wild Hunt] pet talent. I just did some tests on Seal of Vengeance. While it's a bit clunky to use by anyone not specced holy, a properly talented raiding priest uses this spell to its maximum potential. The spell power coefficient starts at 14.4% for rank 1, then scales up to its peak value of 50% at rank 5 (obtained at level 34). "Spell power coefficient is an intrinsic property of a spell that determines how much bonus damage or healing it gets from the spell power attribute accumulated from gear, buffs, and talents. Jede Heilung heilt das Ziel zusätzlich im Verlauf von 8 sec um 16 Gesundheit. It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. Today I want to present you my guide on how to Power level. This may include rewriting sections to ensure they are clear and concise, and. Or possibly from Judgment of the Crusader? Warning This is Horde only guide First, What is plvl? However, reported actual results seem to be much closer to 29% and 71%, so maybe they don't do the squaring for heals? Samalander 23:45, 16 December 2007 (UTC), I tested it on the PTR 3.0 as well, and it seems to be closer to ~35%. Doh! The only issue I found while playing one was that spell power didn’t modify totem damage until I think 1.11 or .12. --WurmD, Shaman, Warlock, and Druid coefficients are listed with untalented values first, and then talented values in parenthesis. In addition, in raid content. 8 ticks = 16.66%/tick. Comentario de 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. This page finally needs a consistent look. --L337n00b 18:27, 7 July 2007 (UTC), Indeed - I'm often annoyed at the preference to supply a statistical figure rather than just the most obvious explanation. Up to a maximum of 200%. Co-efficients should only be changed where a talent increases Spell Damage used by the spell (eg Shadow and Flame, Emp Corruption) and should not be changed where a talent increases the total damage of a spell (eg Emberstorm, Shadow Mastery).````--Razal 13:50, 3 November 2007 (UTC). The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) With my 5/8 judgement and some other +spell damage items, the drain life is at about 255. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. If the healing spellpower coefficients do seem high, keep in mind that it also incorporates the improved healing you get not only from talents but also from Blessing of Light being incorporated into the baseline healing abilities.Qygibo (talk) 19:22, 14 February 2009 (UTC), After rereading, I was incorrect in stating that the spellpower coefficients posted were taking into account talents; they are base coefficients. In addition to today's earlier hotfixes, Blizzard has pushed even more hotfixes onto live servers, which includes the announced change to Bonesmith Heirmir, a nerf to Power Word: Shield for Priests and a change to the amount of materials needed to craft a Shadowlands Legendary Base Item. The spell power coefficient starts at 14.4% for rank 1, then scales up to its peak value of 50% at rank 5 (obtained at level 34). For example the Spell Power Food has 46 Spell Power, but the Haste food has only 40 haste. Zaldinar 04:35, 14 November 2007 (UTC), The regrowth coefficient was listed at approximately 28-29%. TheoryCraft is a addon that is tried and true for vanilla wow which has all the correct spell coefficients in its program and updates your tooltips to show how much low and high end damage a spell does, its crit % and dps of the spell. Excellent for grinding out pre-WotLK rep or for farming areas for massive return in gold on the AH. I found that the coefficient is 16% (±0.3%). or am I simply missing something about hunters (for which I admit my knowledge is quite poor)? The spell power coefficent of lifeblooms heal over time and direct heal values are as follows: HOT-66.84%(80.21% with empowered rejuvination) DH-65.5%(77.4% with empowered rejuvination) How to quest:Words Of Power Want to make money ($$$) with Youtube ? 4/7 / (4/7+1.4) = 16.6 and The mage ones, for example. Does anyone else have some values? Edited with *correct* Holy Shock calculations. Anyway, I'm inclined to believe the correct numbers for Regrowth are very close to 29% and 71%. Sana (173% of Spell power) p. a un objetivo amistoso y otros [(43.2% of Spell power) * 1] p. durante 12 sec.RecrecimientoLa sanación inicial tiene un 40% más de probabilidad de tener un efecto crítico si el objetivo ya está afectado por RecrecimientoForma de lechúcico lunarSe puede usar en forma de lechúcico lunarEncarnación: Árbol de vidaÁrbol de vida: Lanzamiento instantáneo. Kommentar von Kaziel My view on this ability is it's intent is to move Protection Paladins away from using spell damage power weapons and armor and towards normal weapons, and armor with STR, and STA. It's 42.86% if there's nothing weird about the spell. Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). Sometimes a 3 second spell really is just 3/3.5... --Mekkapiano 10:21, 10 July 2007 (UTC), The split is not 50/50. Bonus is the same. My average was slightly higher than that, but not enough samples to be sure. I love the spell power enhance shaman build. Please replace the old information with up to date information. I'm no expert at math but if someone could double check it for me, it seems to be correct. This week was the first live show on Wowhead's Twitch Channel - follow us to be notified when we stream! To get the 16%, I spammed holy nova on some mobs and recorded the minimum and maximum damage until the difference between the two was the same as the difference between the minimum and maximum listed in the tool tip. You do need the squaring to get the right values for Moonfire. Attack power can be obtained from a number of sources: 1. That's why the numbers are all something.5, and I took the limits of the value as ±.5 from there. While it's a bit clunky to use by anyone not specced holy, a properly talented raiding priest uses this spell to its maximum potential. 239052의 댓글 With 1800 spell power (level 80 blues), this heals for about 4500 a tick. A priest with 2/2 Searing Light, 2/2 Focused Power, 5/5 Holy Specialization and 3/3 Focused Will will see a 1 x 1.1 x 1.04 = 1.144 = 14.4% modifier and an 8% critical chance bonus on Smite. With a 3% chance, that isn't too bad, especially when you have 3 or 4 mobs beating on you. You can see this in Gems and in Buff Food. It is actually incorrect. Additionally, the retribution talent [Sheath of Light] causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. I think it is reasonable to conclude that this is how they arrived at the coefficient for regrowth, the spell is in two parts and each part gets half the amount of coefficient that a spell of that type normally would. In terms of Itemization cost Spell Power is cheaper then Haste rating. Always up to date with the latest patch (9.0.2). The HoT gets exactly half of what it should, 0.7 of your +heal. Death Knight coefficients Source: Tankspot. Possibly Ret Aura has an extremely small coefficient? --Erdluf 12:59, 6 September 2007 (UTC). Therefore Haste rating has to be 12.5% more valuable then Spell Power for it to be worthwhile. Corruption and agony are not receiving 100% bonus from spell … Wowhead Weekly Episode 13 Wowhead Weekly is a World of Warcraft podcast with Wowhead Site Manager Perculia and Olivia, where they discuss all things Warlords of Draenor, Wowhead, and more! --Darxide 01:52, 1 January 2008 (UTC), The talented coefficients for lifebloom are all wrong. I have never played one by myself and although I have never seen oriented-hunter/hunters dedicated gears including spell damage, their damages are both from physical and arcane schools; now they share mail with shamans so mail can include spell damage, not to mention the possible use of leather, clothes (likely to have spell damage), and spell power enchantments. MB the target (Replenishment for the win) then sear away. Comentario de 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. Each spell (or each component of each spell) which causes damage or healing has a spell power coefficient which determines how much of your bonus damage or bonus healing will be applied to the spell. 3. Should talents which increase overall damage (and not the benefit from spell damage) be included? In most cases, the coefficient is fixed for a spell; in other cases, it is changed by talents, such as various "empowering" talents, available to some caster classes. Research: It looks like it's the result of repeated testing and statistical averaging. Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). Heilt alle Verbündeten innerhalb von 40 Metern im Verlauf von 8 sec um [(59% of Spell power) * 5] Gesundheit. The coefficient may be more or less than 100%, depending on various spell factors. 4/7 and 1.4 are correct, but the splits are It seems reasonable, then, to surmise that 28.57%, or two sevenths is the precise coefficient for the initial burst of regrowth. Macintosh Macintosh PC. Thus, using the previous talents, arcane shot has a spell power coefficient of 61.5%. These numbers are correct from various theorycrafters as taken from http://www.elitistjerks.com and from various other sites. Here's my raw data: Every coefficient on this page should be re-examined for accuracy. Kommentar von 9250 With holy talents, this spell does 10% more healing, costs 15% less mana, and casts .5 seconds faster. The largest World of Warcraft (WoW) information site, featuring guides, news, and information on classes, professions, covenants, raids, transmog, and more. Because this is the class I want to play. I will do some testing, and update, if nobody beats me to it. These values lead me to believe that the actual value for the DoT is somewhere around 16.5%, whereas the DD receives either 85.71% (3/3.5) or ~83.5% (1 - ~16.5%). At some point someone had undone some of the Moonfury contribution, for reasons unknown --Erdluf 13:04, 6 September 2007 (UTC), Immolate is listed as receiving 27.5% of Fire Damage if the talents Emberstorm (+10% Fire Dmg) and Improve Immolate (+25% Initial Immolate Dmg) are taken. Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. Build 18988 spell details added after the video! I've come across several spells on a couple classes that seem to have incorrect coefficients posted. Jede Heilung heilt das Ziel zusätzlich im Verlauf von 8 sec um 16 Gesundheit. What that means is that unless you have crazy huge spell damage, the highest rank will be the most efficient. Kommentar von 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. Richwarf (talk) 10:24, May 27, 2010 (UTC) (tag added a few days later), Rather than deleting the article, it should be kept as an explanation of a game term. 8 ticks = 16.66%/tick. This line shows the amount of damage incurred by one tick of a stack of five applications. Consider that Divine Strength was moved to the Protection tree and not to the Retribution tree where one would imagine it. The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) http://www.wowhead.com/?search=Ferocious+Bite#abilities, https://wowwiki.fandom.com/wiki/Attack_power_coefficient?oldid=2854224. It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. (see rules above for explanation) These coefficients are before talents and gear improvements! I was able to confirm the DoT and Judgement coefficients that were already there, and I added in the coefficient on the 20 bonus damage that is incurred when the DoT is refreshed and there are already the maximum number of applications. All the damage numbers alternated between two adjacent integers, and so I assumed that the "real" value was somewhere between the two. --bfx 05:37, 30 August 2007 (UTC). The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) http://www.wowwiki.com/Spell_power_coefficient I mention this as I have tested it with my Warlock. Dieser Effekt ist stapelbar.Die Heilung ist außerhalb eines Schlachtzugs um 100% erhöht. I also adjusted the spellpower value of Holy Shock when it is used as an offensive spell. --Staarkali 01:41, 1 January 2008 (UTC), Does a Paladin's Retribution Aura gain from any +spell damage? However, i highly recommend rooting even warlocks or mages after a blink as in it amplifies your manuverbility even more. I took the difference between the recorded damage and the tooltip damage (assumed an error of ±1) and divided it by my spell damage. Hello my name is Pheonixblade. Take your favorite fandoms with you and never miss a beat. I've included in the US & UK English dictionaries some Warcraft specific proper nouns, including the zone names, and all dungeon and raid boss names. --Erdluf 12:18, 20 March 2008 (UTC), I did some tests with Holy Fire. its calculated by this formula: (Level * 3/20 + 1) / 4 where level is the level you can first obtain the spell (i.e. Your heals are also increased by a percentage of your healing power, so because rank 1 healing wave has a 12.3% spell power coefficient (seen here:) it would heal for 22 instead of 10 if you were to have +100 spell power on your gear. Empowered rejuvenation adds 10.9% to the HoT not 20%. Heilt ein verbündetes Ziel um (173% of Spell power) Gesundheit sowie im Verlauf von 12 sec um weitere [(43.2% of Spell power) * 1] Gesundheit.NachwachsenDie Initialheilung hat eine um 40% erhöhte Chance, einen kritischen Effekt zu erzielen, wenn das Ziel bereits mit 'Nachwachsen' belegt istMondkingestaltKann in Mondkingestalt eingesetzt werdenInkarnation: Baum des LebensBaum des … Consider that Divine Strength was moved to the Protection tree and not to the Retribution tree where one would imagine it. For dungeon/heroic/raids, this spell is a godsend. Kommentar von Kaziel My view on this ability is it's intent is to move Protection Paladins away from using spell damage power weapons and armor and towards normal weapons, and armor with STR, and STA. Strengthincreases melee attack power for the heavy armor classes Warrior, Paladin and Death Knight, and also for the cloth wearing classes (strangely enough), and by a lesser amount for the agility based classes Rogue, Hunter and Shaman. 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